Whyville for Teachers
Whyville was launched in 1999 by Numedeon, Inc. to apply over 20 years of research in education and cooperative learning to develop new web-based tools for education.

Researchers have identified the middle school years as a time when children, especially girls, lose their interest in math and science. Studies suggest that exposure to engaging educational and in particular scientific activities during this critical period can substantially influence future academic and career choices. We launched Whyville as a virtual city, which engages young people in constructive educational activities while promoting socially responsible behavior. It is an outgrowth of the company's extensive research and practical experience related to learner-centered, hands-on, inquiry-based education.

Inside Whyville, citizens learn about art history, science, journalism, civics, economics, and really so, so much more. Whyville works directly with the Getty, NASA, the School Nutrition Association, and Woods Hole Oceanographic Institution (to name just a few) to bring engaging educational content to kids.

Today, there are countless learning games and activities on Whyville...which is probably one of the reasons Education Daily states that Whyville is one of "edu-gaming's biggest successes."

Increasingly, Whyville is finding its way into the classroom, from elementary schools to post-graduate courses for pre-service teachers. We encourage you to introduce Whyville to your students and even incorporate it into your curriculum. Registering as a teacher in Whyville allows you to bring your students on and manage their accounts. If you and your class join Whyville, we'd love to hear about your experience.

Learn more about the Teacher Registration Process