www.whyville.net Jun 6, 2010 Weekly Issue



Ducky464
Guest Writer

Behind the Doors of Designing

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A lot of people want to be involved with it. It's almost as if it's the celebrity world on a website, but it lacks music and acting. I guess it doesn't really have the real life spark, but it sure is a big deal in this virtual world. It's designing. You know, all of that fancy stuff you pile on your face to make an avatar . . . sometimes it's almost enough to start a riot (okay, maybe not). Whyvillians just like you design every day. Some people opt to design as a way to earn a steady income on this site. That's what I do.

I have been getting countless y-mails from people who have a lot of questions about designing. Today, I am going to open the doors and give everyone the answers he or she has wanted to hear. After I answer some popular questions, I will give you some tips and show you a technique or two! I won't answer a ton of questions, because then I won't have anything to talk about on the next designing article I write.

How do you design so well?

I am sure there are better designers out there. But like all designers, one cannot get good without practice. Don't expect to be a pro the first time you attempt to make a big ol' weave, hoping it will sell as good as a pair of Lady Gaga's sunglasses would sell on eBay (that part is hypothetical, of course). Trust me, it is always good to start out small. Be patient, because good things come to those who wait. Wait before you go to make something big. Honestly, do yourself some justice and start out with a nose or some blush. It's simple. Very simple. It will teach you some nice techniques on how to draw using one pixel at a time. Sometimes you may have to do that later on anyway.

I made a nose earlier today, so since I'm telling you to start out small, I'm going to hit two birds with one stone and show you how to make some good quality face parts (they won't sell very well if you do a sloppy job). I'm not joking around, mon!

Sometimes in the face factory you may need to use the magnify glass, but we will get to that later. After all . . . we need to start out small.

When you pick your nose, this is the size of nose you see. It is called scale 1. There are four scales, and scale 1 is the largest scale you can use to view your face parts. It is the original scale that the part was created in. Everything looks better in scale 1 . . . usually, heh. I'm pretty sure you get ticked when you find a really cute pair of lips or eyes, but they look disgusting in smaller sizes. That is because the designer didn't pay attention to the smaller scales. They just hit done, done, done, and BAM! They name a face part that doesn't look good far away. I'm sure you have seen what I'm talking about. I know when I go nose shopping, I get SO mad. When I look at the details of the face part, sometimes there's only half of a nose in the smaller scales!

I'm going to show you the same nose, but this time it will be in scale 2. Scale 2 is obviously the scale that is a tad bit smaller than scale 1.

Now that is a nice nose! See how it isn't a half nose? It's because I fixed it. Once you hit done, look at your face part in the smaller size. You might have to use the magnify glass and replace a few pixels to make your face part nice. Nobody wants a half nose. It makes people sad when they can only breathe out of one side of their nose. Ya think I'm joking around?!

This is tip number one to making your face parts nice. I will focus more on the step-by-step process of designing in the next article that I write. See, starting out small isn't that bad!

How do you get your stuff to sell well?

Get your name out there. Design a lot, and advertise your store if you need to. Usually you can tell if your part is going to be a big hit if it sells well once it hits the new arrivals. Sometimes you will be surprised, though. Believe it or not, Messy Buns was definitely not a big hit until I restocked it a year later. It sold okay, but it didn't sell as well as my other hairs. Now, it's a pretty popular hair. Just don't give up on yourself. Also, make sure you have a good salary. Don't make an awesome part and sell it for 18 clams. If you want to make some profit, you're going to have to take some action.

How do I get popular from my stuff?

I don't know. People generally don't like remakers. So I guess you shouldn't remake stuff. Back in '04 and '05, remaking was a big no-no. It started a lot of drama. Nowadays it seems as if people fear remakers and act nice to them. Honestly, a lot of people talk trash about remakers. You don't want to get popular in the wrong way. Remaking gets you a profit, but it can backfire if you want everyone to like you. Sometimes if you strut your stuff, people will think it is trendy, so they will want to buy it. If you have close friends, buy your design for them as a gift. If your friends wear it, it almost looks like a new trend has started!

Tune in next week for more tips, as well as a step-by-step guide on how to design a face part (something more exciting than a nose)! Hope everyone enjoyed this, and if you have any questions or something you would like to see in an upcoming article, feel free to drop me a y-mail!

 

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