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I haven't written in a long time and I know one or two of you have
Why-Mailed me telling me to write another article, so here it is. But I really
couldn't find much inspiration in the paper. Nothing exciting happens in
Whyville anymore. The senator race is old news, dragging on due to lack of
excitement. City Workers are still making the Whyville layout attractive with the new
mall and new games, but what is there for us to write about like that when
they've already covered it?
Nothing exciting happens in real life that affects a
lot of us that somebody else hasn't written about already, either. So I decided
to think deeper. And what did I find?
Well, my bit of advice in this combined-ideas article is find out what you enjoy.
Then you have to expand on it. Do some research, tell your opinion, and get some
other people's thoughts on the matter. That's what usually gets my attention; when people take time to
think and find out stuff about a topic rather than making it up.
I am
interested in fashion. I love designing parts for Whyville. And how did I expand
on that? I came up with a question: What do real life fashion designers do?
Fashion designing makes most people think of fashion shows. A fashion designer
is a person who thinks up extremely creative and odd ideas and creates it using
fabric and displays it on a human body. People buy tickets to go see the shows,
sometimes buy the outfits, and there you go.
But
what about the stores? Not many people think about a fashion designer being
somebody owning a store like Roots or Old Navy. But when you think about it,
those are the fashion designers that actually affect us.
So what I think that store-owning designers do is they observe the current
trends (if people like tight clothes, baggy clothes, colorful, elaborate, dark,
light, matching clothes...). Then they take that idea and combine it with
something of their own interests or their own ideas that comes in to mind.
That's how a new trend is made, I think. Then they have to depend on the people to like
what they see, buy it, and have people jealous of them and then go buy their
own. That's when it becomes popular.
But they also have to take into consideration the sizes of average people. There
are all sorts of people; tall and skinny, short and stubby, average... there are
so many options and the designers have to think about them all. Do they want to
focus on the chubbier people? Or the thinner people? Or maybe they want to keep
it average, or all of them! Which is what they must spend a lot of their time
on. They have to measure people, calculate all the options, cut the fabric, sew
it together. But they have to make sure it's moveable, comfortable, breathable,
not lopsided, fall-aparty or ripped up in any places all at the same time as the
sizes and styles. It's really a lot of work when you think about it.
That's why I like Whyville. Whyville allows you to make your own styles the way
you like it (whatever inspires you) and if you draw it really well, people may buy it! You don't have so worry so much about size or fall-apartyness (if
that's a word). You don't have to worry about it being comfortable and moveable
because it's just an idea expressed through a drawing that people use to make
their very own photo of a cartoon. It's amazing, really.
So that brings us to the other side of fashion designing. The fashion-show ones.
They tend to be more creative and risky with their ideas, meaning they make
whatever comes into mind, not worrying about sizes or comfort because most
people wouldn't buy it, they just come to watch the show and look at their
ideas. That's why they have to worry about makeup and hairstyles instead. So
it's probably just as tough, even if you don't have to worry about what other
people think -- or so it seems to me.
So I hope you learned something. I sure did. I enjoyed writing that article and
I hope it helped you think of your own ideas for article-writing. :)
I'm gone.
~Twigsy
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