This is Twigsy, as you can tell, and I'm here to give all of you interested in becoming a successful Whyville designer some tips.
Let's start at the very beginning of the process. It is difficult to be a Whyville designer these days because of the Face Factory being very crowded. Trust me, it's a lot better this way. I'm not saying only people who can afford WhyPasses should be aloud to design -- I'm sure there's a lot of good designers out there just waiting for their opportunity to shine. So, maybe you want to start out getting a WhyPass. You can get different WhyPasses for different length of time at whatever price is best for you. Trust me, it would be a good investment if you're going to be serious about this designing stuff.
So you've got your pass or your Face Factory Voucher. You go to the Face Factory. Now what? A store might be too much of a hassle for people who don't have many parts because of the high costs for advertising. So start off with creating something new. Choose a category it would fit under, and pick a size. The smallest size is about the size of a contact that you would put in your eye, noses, or a tiny hair clip. The second smallest can be used for things like single eyebrows, lips, and ears. The third size is usually used for sets of eyes, shirts, headbands, stuff around that size. And finally, the fourth size, is used if you want to make hair, heads, or hats. And of course anything else you can imagine. But it is very important you choose the right size for your part. You don't want to make a mouth in the biggest size, that would be a waste of clams, and you'd have to price it over 20 because it costs that much to restock that size. But I'll talk about restocking later.
So you've picked your size and you're ready to start drawing. This is probably the hardest step in the process. This part, you're pretty much on your own. This is where you make it what you want. The parts that's completely you. But how exactly do you make a high quality face part that people will actually buy and wear? Start off with a basic shape of whatever the part is. Make sure to go close up if you need to, it will be easier to get a smooth shape when you're up close. Use all the sizes of brushes. Especially the smallest one, it's good for thinning out the tips of lines made from thicker brush sizes. Make sure to use different shades so that it's got some shape and it isn't completely two-dimensional. You can preview it in your own face to make sure everything is in proportion. And my last tip for this step, is don't press the done button until you can say that you'd wear it yourself. It may take a while to get good at this step. It takes a lot of practice, trust me.
Now you get to preview the part in different views. This is a step that most people just skip across, which you shouldn't. You don't want to make a super good part and then have it be warped from being shrunken. You can still edit the part in every one. It gets to be changed into three different sizes. Make sure that the lines are still in shape so you can tell what it is and so that it doesn't look funny, or else not many people will wear it.
The last step is to give it a nice name, price it, and put a certain amount in stock. The price can only be as high as your salary. So if you have a low salary, I wouldn't suggest you make large face parts that you would need to pay more to restock it than you are capable of getting for it. If that didn't make sense to you, let me break it down. A small part costs 10 clams to make, 2 clams to restock. The second size costs 25 clams to make, 5 clams to restock. Third is 50 to make, 10 to restock. And finally, the fourth is 100 clams to make and 20 to restock. So if you have a salary under 20, for example, you wouldn't want to make a size 4 part even if you had 100 clams because you wouldn't profit from it. So you need to watch the prices. And when you sell out, go ahead and restock just as many as you stocked the first time you sold it, or more if it sold well and you can afford it. Restocking can get pretty expensive when you make a lot of designs, but overall you earn a lot of clams from it.
So that's pretty much all there is to it. It's a good way to earn clams, over time. And remember, if you aren't good at first, practice makes perfect. Keep trying and keep improving. A lot of pro designers started off bad. And they're probably millionaires by now. So keep your chin up, and don't let Akbar's rejection notices get to you. He'll give you a useful tip to tell you why if you want to try making the part again. Thanks for reading.
~Twigsy