Okay, so how many parts did you, or have you sent in and been rejected?
Yes, that's what I thought. And they were really cool, too. And they
took hours online to make... heavy sigh. That's when you know how
Eeyore from Winnie-the-Pooh feels, "Oh well, I'll do it again." Not
really knowing how to fix what didn't work.
So I've had LOTS of rejections, which is lame, but on the other hand, I
have learned a lot. So here are some of the things I pay attention to
now. I get maybe 1 out of 3 accepted (if I'm trying something new), If
it's a similar sort of shape it's about 50/50. Practice makes perfect,
and you get your clams back.
Remember that the cost to design is 10, 25, 50, or 100 clams, and then you
have to pay for producing the parts which is 2, 5, 10, or 20 clams
(minimum of 4) 8, 20, 40, or 80 clams. So to produce one part, in order of
size costs:
- small -- earring -- 18 clams
- medium -- coffe cup -- 45 clams
- large -- eyes, shirt -- 90 clams
- full -- hair, face -- 180 clams
*** YOU MUST HAVE THIS BEFORE YOU BEGIN ***
1. Don't get fussy. You have to have clear, clean lines. Remember that
the outline and the other major lines of your object still have to be
clear when the object gets shrunk waaaaay smaller. (My biggest mistake!)
2. Everything, ALL LINES or outlines MUST be at least 3 squares (might
be pixels), wide, deep, tall, long, thick, whatever you want to call
it, that's the smallest square when you enlarge the picture. The
skinniest part of the object has to be at the very least 3 squares.
I'm sure that they would prefer 4 squares, but some of us are detail
kinda people...
3. If you are having trouble thinking of objects as outlined sections,
go and get a coloring book. This is the style that you are after. The
outline creates the shape, and then it's up to your imagination to fill
it in. Oh, and do fill it ALL in. Wherever you miss a space, you leave
a see-through hole in your object.
4. Always check the "supposedly" empty background and make sure you
have erased all the little bits and tufts of colours.
5. Make sure that you actually look at all 4 perspectives CAREFULLY,
before you hit the done button. Make sure that your object has clear
lines in the smallest view, so you don't have to wait to get your clams
back to try it again.
6. And this is very important: Fill in the form correctly. On at least
three occasions I forgot to put in the number of objects that I wanted to
produce and it was rejected. My fault. You must order a minimum of 4 objects at first production.
7. Naming: If you want to be able to find all of your stuff in one
place, without having a store (sometimes hard to get) then pay attention
to what you name your parts. First, choose a SHORT name for your
someday store. Next, when you make new objects you name them with the
store name first, then the description of the object. Example: store
name = whynot, you made a red hat. When you name your part, you would
name it "whynot red hat". Then if you made a yellow car next, you would
name it "whynot yellow car". That way all you have to do to see all of
your parts together is go to Akbar's, and in the searchbar type the
name of your store. Ta da... there's your stuff. And it makes easier
to take advantage of the Ad company too.
Well, hope that helps. Making objects is one of my favorite things to
do. Oh yeah, and when you make a new object, why not buy one (or a few!) for Grandma, once it's on sale at Akbar's? Then the new citizens of Whyville get to
be in on the fun.
wench
improvise & overcome